To prevent their enemies from fleeing their grasp, death knights must remain mindful of the power they call forth from runes, and pace their attacks appropriately. They drag foes into one-on-one conflicts, compelling them to focus their attacks away from weaker companions. The requirement of already having a level 55 character in order to create a death knight was lifted in patch 6.1.ĭeath knights engage their foes up-close, supplementing swings of their weapons with dark magic that renders enemies vulnerable or damages them with unholy power. Originally, only one death knight could be created per realm per account, but this restriction was lifted in patch 5.3. However, death knights of allied races and pandaren instead start at level 10 and are sent directly to Stormwind or Orgrimmar. Each death knight of the game's original 8 races begins at level 8 (55 prior to Shadowlands) in a phased, instanced area known as Plaguelands: The Scarlet Enclave. Firstly introduced in Warcraft II, then as a hero unit in Warcraft III, the death knight is the first hero class of World of Warcraft, introduced in the Wrath of the Lich King expansion. ĭeath knights, often abbreviated to DK, are melee fighters that wield dark magic and runeforged weapons. The Lich King's first words to a new death knight. I have granted you immortality so that you may herald in a new, dark age for the Scourge.” “All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight.
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